ScientiaMobile strives to be the pinnacle of quality for our customers. Our expertise in device detection goes back to the inception of the industry in 2002, when the Wireless Universal Resource File, or WURFL, was an open-source project. Our founders Luca Passani and Steve Kamerman were primary contributors to the WURFL opensource project and in 2011, Luca, Steve, and Krishna Guda formed ScientiaMobile in order to improve WURFL’s device detection API for enterprises and scalable commercial use.
Since 2011, ScientiaMobile has created many products and solutions for organizations who want the very best in terms of device detection for their web optimization, device analytics, and image optimization.
http://www.scientiamobile.com
Our culture:
ScientiaMobilians wear casual clothes to work, have a collegial and friendly demeanor, and are passionate about creating and improving the best device detection products and solutions on the market.
As an agile company, ScientiaMobile is an ideal work environment for people looking to make their own mark and contribute their ideas. ScientiaMobilians have perks such as snacks, weekly breakfast, monthly happy hours, gym membership, phone/wifi reimbursement. ScientiaMobilians are also extremely global, with employees in Norway, India, Italy, and the United States but headquartered in Reston, Va.
- Company Name:ScientiaMobile
(View Trends)
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Headquarters: (View Map)Reston, VA, United States
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10 - 50 employees
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Desktop Display, Mobile Display, Social
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CPM
- Headline:Device Detection – Device Analytics – WURFL
- IndustrieseCommerce, Technology
- Key DifferentiatorIt is a mobile-first world. Consumers spend more time the Web using mobile devices than desktops. In 2016, the mobile programmatic advertising spending grew 45% to $46 billion in the USA alone (eMarketer). And just by adding device information, you can improve eCPM by 29%. Smart advertisers, Supply Side Platforms (SSP), Demand Side Platforms (DSP), Ad Networks, and Real-time Bid Exchanges (RTB) use WURFL device intelligence to target content to specific mobile devices and increase their programmatic advertising ROI. With more effective mobile ads via WURFL, ad networks capture a premium price for their services.
- 733456 Global Rank
- 246774 United States
- 56.2 K Estimated Visits
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Search52.70%
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Direct40.04%
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Referrals5.93%
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Social0.69%
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Mail0.64%
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Display0.00%
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23.96%
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6.59%
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6.58%
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5.87%
- India 49.0%
- United States 31.4%
- Indonesia 3.1%
- Transportation and Logistics
- 10 K Downloads
- 1 SDKs
- 4.59 Avg. Rating
- 10 Total reviews
- App Url: https://play.google.com/store/apps/details?id=com.scientiamobile.u4096
- App Support:
- Genre: game
- Bundle ID: com.scientiamobile.u4096
- App Size: 1.15 M
- Version: 4
- Release Date: February 6th, 2017
- Update Date: March 15th, 2017
Description:
If you enjoyed 2048 number puzzle game, you’ll love 4096. It’s easier than you think to get double the points without double the challenge with our special feature. As you progress in the game, you will uncover the ability to undo past mistakes by backtracking on wrong decisions. Reaching 4096 has never been more exciting.
HOW TO PLAY:
Swipe (Up, Down, Left, Right) to move the tiles. When two tiles with the same number touch, they merge into one. When 4096 tile is created, you win! This new version raises the bar on one side, but also makes it possible to survive mistakes by offering undos that are conquered as one achieves higher scores.
Features:
- Ad Free
- High score
- Awarded Feature
- Conquered Undos
They are headquartered at Reston, VA, United States, and have advertising & marketing contacts listed on Kochava.
ScientiaMobile works with Advertising technology companies such as DoubleClick.Net, Google Remarketing, Facebook Custom Audiences, Bizo, LinkedIn Ads, Metadata.io, The Trade Desk.